How combat and deckbuilding actually work
These essentials explain the game’s timing-first battles and why party-wide deck decisions matter in every encounter.
- Visible enemy countdownsEach enemy shows when it will act, and your card plays can push those moments forward or backward.
- No turns, no manaCombat pacing is built around time management rather than standard turn order or mana-point spending.
- One deck for three heroesAll three characters draw from a shared pool, so every added card changes draw odds for the whole party.




